ARMA 3 EDITOR TUTORIAL - How to make Random Spawn

How to make Random Spawn ?
This is so cool stuff to use when creating a missions. Random spawn can really surprised even the mission maker when playing his own missions. Use this as much as you can when creating a mission, and my advice is use 2 or 3 random patrol modules on the same area where the battle is going to be placed...you will love it.

VIDEO EXAMPLE



ARMA 3 EDITOR TUTORIAL - How to use Site Module in Arma 3

How to use Site Module in Arma 3
I have pointed out most important things about Site Module of arma 3 in this tutorial. The rest of it is on you to experiment with this module. The most important thing is...you can create a base defense in a second.

VIDEO EXAMPLE





ARMA 3 EDITOR TUTORIAL - How to use Generic Radio Message

How to use Generic Radio Message in Arma 3
How to use Generic Radio Message Module in Arma 3 is very simply explained here...but there are also different ways to do this...just use your imagination

*Create a trigger
*Create a Module - Events - Generic Radio Message

  • Sinchronize trigger and Generic Radio Message Module

*Create a Module - Intel - Headquarters entity and place it anywhere ( do not group or synchronize it )



ARMA 3 EDITOR TUTORIAL - How to use Combat Get In Module


How to use Combat Get In Module ?
Combat get in module in Arma 3 is super cool for use on your missions, Especially for defending your base. They will chill around until they see an enemy...and then engage...so be sure to include this module in your mission creation.

VIDEO EXAMPLE
*Create empty vehicle ( or static defense )
*Create a group of soldiers
*Create a Module ( Combat Get In )

  • Synchronize Group with Module and Module with Vehicle




ARMA 3 EDITOR TUTORIAL - How to make random patrol with trigger

How to make random patrol with trigger ?
An example how you can use trigger to start a random patrol in Arma 3. In this case I was using trigger ( Civilian detected by Blufor ).

VIDEO EXAMPLE
*Create a group
  • Assign a name for that group ( for team leader ) - lets call them "GrpName"
*Create a trigger
  • in ON ACT field put this " nul=[group GrpName, position GrpName, 100] call BIS_fnc_taskPatrol; "
  • in trigger options select Civilian detected by Blufor
Create Civilian
  • give him waypoint to where he can show up in Blufor sight and be detected.


ARMA 3 EDITOR TUTORIAL - How to make random patrol with waypoint

How to make random patrol with waypoint ?
There are several ways to do this...but in this particular case it is with waypoint.Creating a random patrols in arma is necessary for your mission.

VIDEO EXAMPLE
*Create a group
  • give them a waypoint
  • in ON ACT field of waypoint put this code " nul=[group this, position this, 100] call BIS_fnc_taskPatrol; "

ARMA 3 EDITOR TUTORIAL - Radio Chat Module

How to use a Radio Chat Module
How to use Radio Chat Module in Arma 3 example. Make sure to synchronise a unit to whom you want a module message to be delivered. And that is all, for other options use your imagination

VIDEO EXAMPLE


ARMA 3 EDITOR TUTORIAL - DELETE MARKER

How to Delete Marker in Arma 3
After you finish the task pointed with a marker on map, you can use this simple way to remove used markers, and then create new ones on a clear map. So the effect is when you starting the game there is no markers, and as you go through a mission you can create and delete markers as it suit your needs.

VIDEO EXAMPLE

This is the simple script that you place in ON ACT field: " deleteMarker "marker1" "

You can use trigger or waypoints to delete marker in arma 3. Just bear in mind to remember the names of markers that you are creating and want to delete.


...BEFORE - AFTER...

ARMA 3 EDITOR TUTORIAL - SYMBOL MARKER

How to create SYMBOL MARKER
This is how to make Symbol Marker to show in a game after you start playing.It is useful when you need to get waypoint markers in some situations or briefings from other units.I usually use it when other units need to point me to tasks or given routes or enemy positions when mission is already running.

VIDEO EXAMPLE
*Create a unit and name it ( bob )

*Create a Waypoint
  • in the ON ACT field put this script " bob = createMarker ["marker1", [5025,5903]]; bob setMarkerShape "ICON"; "marker1" setMarkerType "mil_arrow"; "marker1" setMarkerColor "ColorRed"; "marker1" setMarkerDir 90; "marker1" setMarkerText "GO HERE."; "
*You can also do this with the trigger. Put the above code in trigger ON ACT field


TYPE OF MARKERS are on Script page

ARMA 3 EDITOR TUTORIAL - AREA MARKER

How to create AREA MARKER ?
In this Arma editor tutorial you can see how to set up a marker area using a simple script. This time I have shown you how to create a marker with waypoint and a trigger. This can be very helpful when making a mission and need a marker created after the game begin.

VIDEO EXAMPLE
*Create a unit and name it ( bob )

*Create a Waypoint

  • in the ON ACT field put this script " bob = createMarker ["marker1", [5025,5903]]; bob setMarkerShape "ELLIPSE"; "marker1" setMarkerColor "ColorGreen"; "marker1" setMarkerSize [100, 100]; "marker1" setMarkerBrush "SOLID"; "
Another way is to create the Area Marker with trigger
  • in the ON ACT field put this script " bob = createMarker ["marker1", [5025,5903]]; bob setMarkerShape "ELLIPSE"; "marker1" setMarkerColor "ColorGreen"; "marker1" setMarkerSize [100, 100]; "marker1" setMarkerBrush "SOLID"; "
TYPE OF MARKERS:
"Solid", "Horizontal", "Vertical", "Grid", "FDiagonal", "BDiagonal", "DiagGrid" and "Cross" 

ARMA 3 EDITOR TUTORIAL - WAYPOINT 5.


How to make a unit SPEAK?
In this simple tutorial I will teach you how to make a unit interact with you.This really helps to make missions more realistic. Awesome way to make game intro or briefing. Radio chat commands in Arma can be used in many different ways, and in further tutorial you will see how powerful they can be.

VIDEO EXAMPLE
*Create a unit and name it ( bob )

*Create a module - SET CALLSIGN

  • In the Custom Callsign put " what ever you need to be in the radio chat message as a call sign" ( MAJOR BOB )
  • sinchronise it with unit
*Create a first waypoint "MOVE"


  • in the ON ACT. field of the waypoint put this code " bob sideChat " Hello Arma fans!" "
*Create a trigger BLUFOR, PRESENT,RECTANGLE ( ex.1:5 size ) and put it in front of the MAJOR BOB
  • synchronize it with waypoint ( MAJOR BOB )
*Create a second waypoint ( you can use MOVE or TALK command )
  • repeat the code " bob sideChat " I want you to remember this tutorial, it will serve you good" "
For pause between the radio chatter please see the EXAMPLE VIDEO that I have made.

ATT!!!

MOVE command use when you want unit to move and then talk
TALK command use when you want unit to talk without moving

ARMA 3 EDITOR TUTORIAL - WAYPOINT 4

How to activate a waypoint using CHAT?
Nice way to control units over the radio chat in Arma. See below on video example how you can order a unit to move over the side chat radio.

VIDEO EXAMPLE
*Create unit ( player or AI ) name it ( bob )

*Create a trigger

  • make it a Radio alpha...,
  • ON ACT. field put this code " bob sideChat "I need Help!"; message1 = "done" "


*Create a seccond unit

  • make first waypoint and make it close to unit with order " MOVE "
  • make second waypoint with order "SEEK AND DESTROY", speed "FULL", "AWARE" and in the condition put this code " message1 == "done" "

ARMA 3 EDITOR TUTORIAL - WAYPOINT 3.

How to trigger a waypoint by killing a unit?
This is the most common way to trigger a waypoint in arma editor.
Nice and simple way to set off a waypoint. A most coolest way to use waypoint activation. All you need to remember is to name a unit that will affect a waypoint activation and a simple command that goes in a trigger condition. Cool thing is that it is applicable on all units and vehicles!

VIDEO EXAMPLE
*Create a unit and name him ( bob )

*Create second unit

  • give it a waypoint one with the order "MOVE" and place it closely
  • give it a second waypoint to the destination where you want it to move
*Create a trigger ( you do not have to change anything in the trigger options )

  • in the condition of trigger put this command " !alive bob "
  • synchronize the trigger with first waypoint
That is all. When you kill ( bob ) the second unit will move.

ARMA 3 EDITOR TUTORIAL - WAYPOINT 2.

How to activate a waypoint not using a trigger?
This tutorial shows you how you can activate waypoint without using a trigger. This can be very useful in making a mission more realistic, and can be used in many ways as you will see in future tutorials.

VIDEO EXAMPLE
*Create a unit and give it a name ( bob )

*Create second unit that you want to move when desired condition is fulfilled.

  • give this unit first waypoint with command "MOVE" and place it closely
  • in the waypoint condicion put this code " !alive bob "
  • create second waypoint where you want this unit to go.
That is all. When you shoot ( bob ) the unit with the given waypoint will start to move.

ARMA 3 EDITOR TUTORIAL - WAYPOINT 1.

How to activate a waypoint using a trigger?
This is a simple example of how to activate a waypoint using a trigger in Arma editor.

VIDEO EXAMPLE
* Create unit

* Create 2 waypoints
 - 1 waypoint must be close to unit so we can stop him
 - 2 waypoint must be where you want your unit to go

* Create a trigger and synchronize it with first waypoint of the unit.
 -You don't have to change anything in the trigger options!

And that's it...off he goes.