This tutorial shows you how you can activate waypoint without using a trigger. This can be very useful in making a mission more realistic, and can be used in many ways as you will see in future tutorials.
VIDEO EXAMPLE
*Create a unit and give it a name ( bob )*Create second unit that you want to move when desired condition is fulfilled.
- give this unit first waypoint with command "MOVE" and place it closely
- in the waypoint condicion put this code " !alive bob "
- create second waypoint where you want this unit to go.