How to Setup Sector in Arma 3
put a code in the multiplayer module SECTOR in the expression box
if ((_this select 1) == west) then {(_this select 0) enableSimulation false}
How to Modify END option in Arma 3
class CfgDebriefing
{
class End1
{
title = "";
subtitle = "";
description = "";
pictureBackground = "";
picture = "b_inf";
pictureColor[] = {0.0,0.3,0.6,1};
};
};
How to use Strategic Map in Arma 3
player setPos (_this select 0);
Helicopter Extraction no buggy stuff
ON ACT code in waypoint - with waypoint LOAD option:
dostop evac; evac land "land"
ON CONDITION of waypoint with option MOVE:
((!alive unit1) or (unit1 in evac)) and ((!alive unit2) or (unit2 in evac))...and so on...for other units.
How to Create Radio Chat in Arma 3
Radiotutorial.sqf - code:
VUman sideRadio "mes1";
Sleep 4;
VUman sideRadio "mes2";
Sleep 4;
tower sideRadio "mes3";
Sleep 4;
ETC...
Description.ext - code:
class CfgRadio
{
sounds[] = {mes1,mes2,mes3,mes4,mes5,mes6,mes7,mes8,mes9,mes10,mes11,mes12,mes13,mes14};
class mes1
{
name = "mes1";
sound[] = {"rs\mes1.ogg", db+0, 1.0};
title = "Stratis Air Base, approach, Buzzer - Alpha 143.";
};
class mes2
{
name = "mes2";
sound[] = {"rs\mes2.ogg", db+0, 1.0};
title = "Stratis Air Base approach, Buzzer - Alpha 143, approximately two six miles southwest, flying at eight thousand feet, inbound for stop and go with information Echo, Over?";
};
class mes3
{
name = "mes3";
sound[] = {"rs\mes3.ogg", db+0, 1.0};
title = "Alpha 143, squawk 3213.";
};
class mes4
{
name = "mes4";
sound[] = {"rs\mes4.ogg", db+0, 1.0};
title = "Alpha 143,copy that. Squawking 3213. Over.";
};
class mes5
{
name = "mes5";
sound[] = {"rs\mes5.ogg", db+0, 1.0};
title = "Alpha 143, radar contact 15 miles east of Stratis Air Base, fly heading 240, expect runway 24.";
};
class mes6
{
name = "mes6";
sound[] = {"rs\mes6.ogg", db+0, 1.0};
title = "Alpha 143, roger that. Heading 240, expect 24.";
};
class mes7
{
name = "mes7";
sound[] = {"rs\mes7.ogg", db+0, 1.0};
title = "Alpha 143, descend at pilot's discretion, enter right base for runway 24.";
};
class mes8
{
name = "mes8";
sound[] = {"rs\mes8.ogg", db+0, 1.0};
title = "Alpha 143, descend pilot's discretion, right base, 24.";
};
class mes9
{
name = "mes9";
sound[] = {"rs\mes9.ogg", db+0, 1.0};
title = "Alpha 143, contact tower on 127.45";
};
class mes10
{
name = "mes10";
sound[] = {"rs\mes10.ogg", db+0, 1.0};
title = "Alpha 143, Copy. Switching to 127.45. Over!";
};
class mes11
{
name = "mes11";
sound[] = {"rs\mes11.ogg", db+0, 1.0};
title = "Stratis tower, this is Buzzer, Alpha 143. Do you copy?";
};
class mes12
{
name = "mes12";
sound[] = {"rs\mes12.ogg", db+0, 1.0};
title = "Alpha 143, we copy you loud and clear. Proceed to land runway 24.";
};
class mes13
{
name = "mes13";
sound[] = {"rs\mes13.ogg", db+0, 1.0};
title = "Roger that Stratis Tower, landind 24. VU man tutorial is over.";
};
class mes14
{
name = "mes14";
sound[] = {"rs\mes14.ogg", db+0, 1.0};
title = "Copy that, Alpha 143, mission accomplished. Over and out!";
};
};
Arma 3 how to make unit talk with sound
Description.ext - code:
class CfgSounds
{
// List of sounds (.ogg files without the .ogg extension)
sounds[] = {mes1,mes2,mes3,mes4};
// Definition for each sound
class mes1
{
name = "mes1"; // Name for mission editor
sound[] = {\ss\mes1.ogg, 1, 1.0};
titles[] = {};
};
class mes2
{
name = "mes2"; // Name for mission editor
sound[] = {\ss\mes2.ogg, 1, 1.0};
titles[] = {};
};
class mes3
{
name = "mes3"; // Name for mission editor
sound[] = {\ss\mes3.ogg, 1, 1.0};
titles[] = {};
};
};
Random patrol with trigger
Assign a name for that group ( for team leader ) - lets call them "GrpName"
ON ACT field of trigger put this " nul=[group GrpName, position GrpName, 100] call BIS_fnc_taskPatrol; "
Random patrol with waypoint
ON ACT field of waypoint put this code " nul=[group this, position this, 100] call BIS_fnc_taskPatrol; "
Delete Marker
ON ACT field of trigger or waypoint put this code " deleteMarker "marker1" "
Symbol Marker
ON ACT field put this script " bob = createMarker ["marker1", [5025,5903]]; bob setMarkerShape "ICON"; "marker1" setMarkerType "mil_arrow"; "marker1" setMarkerColor "ColorRed"; "marker1" setMarkerDir 90; "marker1" setMarkerText "GO HERE."; "
MARKER TYPES:
Objective / "mil_objective", Marker / "mil_marker", Flag / "mil_flag", Arrow / "mil_arrow", Arrow (filled) / "mil_arrow2", Ambush / "mil_ambush", Destroy / "mil_destroy", Start / "mil_start", End / "mil_end", Pick Up / "mil_pickup", Join / "mil_join", Warning / "mil_warning", Unknown / "mil_unknown", Circle / "mil_circle", Dot / "mil_dot", Square / "mil_box", Triangle / "mil_triangle", Objective / "hd_objective", Flag / "hd_flag", Arrow / "hd_arrow", Ambush / "hd_ambush", Destroy / "hd_destroy", Start / "hd_start", End / "hd_end", Pick Up / "hd_pickup", Join / "hd_join", Warning / "hd_warning", Unknown / "hd_unknown"
Area Marker
ON ACT field put this script " bob = createMarker ["marker1", [5025,5903]]; bob setMarkerShape "ELLIPSE"; "marker1" setMarkerColor "ColorGreen"; "marker1" setMarkerSize [100, 100]; "marker1" setMarkerBrush "SOLID"; "
MARKER TYPES:
"Solid", "Horizontal", "Vertical", "Grid", "FDiagonal", "BDiagonal", "DiagGrid" and "Cross"
MARKER TYPES:
"Solid", "Horizontal", "Vertical", "Grid", "FDiagonal", "BDiagonal", "DiagGrid" and "Cross"
ON ACT. field of the waypoint put this code " bob sideChat " Hello Arma fans!" "
ON ACT. field put this code " bob sideChat "I need Help!"; message1 = "done" "
Create a seccond unit - in the condition put this code " message1 == "done" "
How to trigger a waypoint by killing a unit?
Create a unit and name him ( bob )
in the condition of trigger put this command " !alive bob "